About
Hiya! My name is Oliver Canticle and welcome to my workshop studio! I am a 3D character artist and Live2D rigger that works alongside virtual Youtubers into bringing their characters to life on screen.I've started accepting art commissions since 2020 as a working student and graduated from college with a degree in computer science.
(Showcase of modeling, camera framing, and shading of Leaflit's Waifu Wars during 2021)
Experience
5+ years of experience as a 3D character artist and technical artist for virtual streamers and virtual reality.
Easily learns and adapts to current art style trends with the potential to improve upon character-making.
Proficient skill in Blender, Unity, AutoCAD, Maya, Zbrush, Photoshop, Clip Studio, Live2D Cubism, and Substance Painter.
Specializes in the hair and outfit-making process when creating for mine or others' 3D characters.
Awareness and ability to optimize characters whether it would be for a game engine, animation, or streaming.
Is proficient in working independently or in a collaboration setting and delivering timely results; utilizing strong communication skills.
Fluency in English and Filipino, both verbal and written.
COMMISSIONS CLOSED
Live 2D Rigging
Contacts:
DM me in Discord or Twitter for commissioning me
Discord: olivercanticle
Twitter: @oli_lives
Projects I am involved with:
Angel's Sword Studios
Angel's Sword Studios is a multimedia studio creating stories, livestreams, music, games and other media in an expanding universe.With countless hours working under Leaflit's instructions, I gained so much experience and a keen sense of detail. With strong confidence, I can work with the needs of recognized individuals in their fields.As a 3D artist and Live2D rigger:
• Create, rig, and design 3D characters for virtual streamers and characters of Angel's Sword Studios, as well as their Lyrian Chronicles IP• Make additional skins for 3D Models• Directed and collaborated to produce a 3D world in Unity to use with Angel's Sword Guild's community in VRChat.• Adapt the knowledge of constructing 3D character models onto Live 2D rigging• Design and produce 3D models with additional skins for new characters presented every month in Waifu Wars.• Render animated music videos that promoted Leaflit’s Waifu Wars Wednesday.
Images above have a link to showcase more of the work.
LAME Dimension
A small indie game development team founded in the island of Guam. LAME Dimension strives to create explosive, comedic games with adorable aesthetics.As a Technical Artist:
• Programmed assets and NPCs in Hazuki Dies: She Has No Name in GameMaker Studio• Constructed 3D character models to be used for reference by other artists in creating art assets such as illustrations and pixel art for the development of their future video game releases.• The models are also utilized to promote their game Super Ledgehop: Double Laser, a game on Steam with an overwhelmingly positive rating and positive praise from IGN Japan and Alienware Zone JP, where the models are present in events such as VKet 2022 Winter.• Make sprite animations and provided 3D models to use for art reference for the upcoming Hazuki Dies: She Has No Name, a game featured on MAGFest 2023's Indie Video Game Showcase.• Voiced Juichigo, who is both a boss and a part of the supporting cast in Hazuki Dies: She Has No Name.• Collaborated closely with both the art and technical departments, and bring the envisioned visual direction to life within the game engine and oversee its realization from the conceptual stage through to production.
Metacosm Studios
Metacosm Studios is a virtual film studio that utilizes motion capture technology within VRChat to produce films. The studio releases videos under the Cinematic Metaverse, which shares a common lore set in the same fictional VRChat universe.As a Technical Artist:
• Assisted in the development of shaders and visual effects, optimizing them to enhance the visual quality of Metacosm’s projects.• Coordinated closely with the production team to execute technical solutions, improving both performance and visual fidelity.• Oversaw the integration of art assets into the production pipeline, ensuring smooth collaboration between the art and programming teams.As a 3D Animator:
• Produced fluid and dynamic character animations, achieving lifelike movements for cinematic projects.As a 3D Artist:
• Created detailed characters, and props, customizing them for various media formats, including films and interactive experiences.• Optimized 3D assets for performance, streamlining them for real-time applications without sacrificing visual quality.• Conceived new visual elements that enhanced the artistic vision of the project, while maintaining technical specifications.As a Web Administrator:
• Administered Metacosm’s website, organizing regular updates prior to film's release.• Coordinated with developers to implement new web tools and features, enhancing user interaction and community engagement.As a Body Actor:
• Performed motion capture and minor body acting, contributing to realistic character movements in Metacosm’s projects.• Collaborated with animators and directors, ensuring that physical gestures and actions aligned with character traits and scene requirements.• Spearheaded physical performances that added depth and authenticity to virtual characters.
Independent
Commissioned by international clients on constructing their 3D avatars for numerous platforms such as video games, music videos, and streaming.